Tanya Donska

Published at January 9, 2026

What Early-Stage Founders Should Know About Product Design Before Spending Money

Article Image

Four out of five product redesigns fail to improve the metric they were designed to improve.

I know this because I've done both: the redesigns that worked and the ones that made things worse while looking better.

A founder once told me they needed a "quick dashboard redesign" with a $15K budget. Timeline: "six weeks, tops."

Turned out they had 47 features crammed into navigation, and users couldn't find anything. I organized what existed – didn't redesign anything – and engagement went up.

The founder thought they were buying design, but they actually needed product thinking. The expensive part: they couldn't tell the difference. They evaluated the work by whether it looked better, not whether it solved the problem.

When you can't evaluate what you're paying for, you waste money in predictable ways. Most founders learn this after spending $40K.

What Product Design Actually Is

Every founder thinks they know what design is until they pay for it.

Founders think product design means making it look good. Reality: it's about making it work right.

A marketing website is 5-10 pages. Product design is 37 screens minimum, and each one has multiple states – empty, loading, error, success, too much data. That "simple dashboard" you're imagining is actually 183 states when you account for what breaks.

This is why working with a UX/UI design agency typically costs $32K-58K and takes 11-16 weeks – you're paying someone to think through: What happens when a user has 1,847 items instead of 3? What if data fails? What if they've never seen this before?

You can't evaluate if this works because you don't know which questions weren't asked. You'll notice the button colors changed. You won't notice the designer forgot error states for failed API calls. Guess which one costs you support tickets?

Complexity doesn't announce itself. It waits until you're committed, then sends you the real invoice.

The Hidden Complexity You Don't See

The work you can't see is the work you can't evaluate – and that's where you spend the money. Every feature multiplies complexity exponentially, but founders estimate linearly:

Add filters to your dashboard. Seems simple – one week, maybe two. Except you need 8 design decisions: initial state, active state, combined filters, clearing, saving preferences, empty results, mobile, session persistence. Each one branches into 3-4 more decisions. That's 24-32 total choices for what you thought was "just add a dropdown."

But most founders estimate 2 weeks, then it takes 11, and suddenly they're frustrated that design "takes too long." The design isn't slow. Your mental model of complexity was wrong, and now you're paying for complexity you didn't know existed. This is also why every "quick feature" becomes a three-month project. The feature is quick. The implications aren't.

This is why founders argue about button placement but not error handling. Buttons are visible, so you can have an opinion. Error handling is invisible until your product breaks, and by then you've already paid.

How Product Design Actually Affects Your Metrics

Design is the expensive part of finding out your problem wasn't design. Founders hire designers thinking design will increase conversion. Sometimes it does, but more often it won't because conversion wasn't a design problem. Still, "hire a designer" feels like action, while fixing your pricing model feels like admitting something's broken.

A client's pricing page converted at 22%. They wanted a redesign – budget: $18K, timeline: 8 weeks. I looked at their page for 10 minutes and found the problem: their tiers made no sense. "Starter" had more features than "Pro."

I fixed the tier logic in four days for $1,200. Conversion went to 28%. They nearly spent $18K on that problem, and they couldn't evaluate which problem they actually had. (They also wanted me to make the pricing page "feel more premium." The tier names were still confusing users three months later. Pretty doesn't fix unclear.)

Design makes unclear things clear. It doesn't make broken business models work.

What good product design does: reduces support tickets (your UI isn't explaining itself), improves feature adoption (users can't find features), speeds workflows (7 clicks when it should be 2), increases activation (closes the gap between signup and actual use).

What design can't fix: bad product-market fit, confusing pricing, features no one wants, slow products, founders who can't make decisions.

Founders spend more money trying to fix the second list with design. Doesn't work.

What You Can Handle Yourself (And What You Can't)

AI makes mediocre fast. Humans make working possible.

AI changed early-stage product design. It used to be: hire a designer or use terrible templates. Now AI generates decent mockups if you know what to ask for.

AI creates mockups fast, generates variations, and helps visualize ideas. Founders think this means AI replaced designers, but it didn't. It just replaced the part of design work founders could evaluate: whether it looks good.

What AI can't do: understand your specific users, design for edge cases, think strategically about workflows, or handle complex state management. These are the expensive parts – the parts that break products, the parts founders can't evaluate.

AI also can't tell you when your feature idea is terrible. It will happily generate beautiful designs for things no one wants. Designers at least argue with you.

Use AI for early exploration when you have zero budget. Hire humans when you have paying users and specific problems to solve, because they're solving problems AI doesn't know exist.

Your users can tell when you used AI for production. They're already seeing 50 products that look exactly like yours. Sameness is cheap. Working correctly costs money.

How To Know If Your Product Design Is Actually Working

Stop asking designers if the design is good. Watch users fail at basic tasks instead. You're not a designer, so how do you evaluate if design is good? Forget aesthetics. Watch behavior.

The 5-User Test: Give 5 people accounts and don't explain anything. Watch them try to complete your core action. If 4 out of 5 can't do it without help, you have problems.

Abandonment Point: Where users drop off is where your design fails. You can't see this in Figma – you see it in analytics.

Explanation Rate: If you're explaining your product more than users are actually using it, your product doesn't explain itself.

Good design is invisible. Users complete tasks without thinking about the interface.

What Changes Based On Where You Actually Are

Timing matters more than budget. Most founders hire at the wrong stage – either too early or expensively late.

Pre-PMF (0-50 users): You don't need professional design yet. You need to prove anyone wants what you're building. Use AI, ship ugly, talk to users. Design won't save a product no one wants – I've watched founders spend $40K on design for products they shut down 3 months later.

Early Traction (50-500 users): Now you need real product design. You have patterns, you know what users struggle with, you have data on where people drop off. This is when to invest because you're fixing known problems with real money from real customers. Founders who wait until this stage spend less and get better results.

Growth (500+ users): You need systematic design – design systems, consistency, scalability.

Most founders hire too early because "we need to look professional" (you need to work correctly first) or too late because "we're successful despite bad UX" (and technical debt gets expensive). Both cost money.

How Founders Light Money on Fire

Before you hire a designer, here's how to avoid expensive mistakes I've watched happen repeatedly.

Hiring design before you have users. A founder spent months designing an onboarding flow for a product with beta testers only. Beautiful flow. They pivoted the product model three months later. The onboarding designs are still in Figma, unused. Design doesn't create demand – it serves demand that already exists.

Redesigning when you should be repositioning. Client called because their dashboard was "too confusing." Spent an hour on their product. The dashboard wasn't confusing – it was showing users information they didn't care about. No amount of design fixes a feature roadmap built on wrong assumptions. They wanted me to make it prettier. I told them to talk to users about what actually matters.

Paying for design you can't implement. Founder approved an elaborate design system for a two-person dev team. Loved the designs in Figma. Eighteen months later, developers had built maybe 40% of it because the system required components their tech stack didn't support. The rest sits in Figma, aspirational.

The Actual Decision Checklist

You're ready to pay for product design when you can honestly say yes to all of these:

  1. You have paying customers. Not beta testers. People who pay money monthly. If they're not paying, you haven't proven it works, and design won't prove it for you.
  2. You can describe specific problems. "Users abandon at onboarding step 3" is specific. "Make it better" is not. If you can't articulate the problem in one paragraph, you're not ready because you'll pay for solutions to problems you haven't identified.
  3. You have 6+ months runway after design costs. If paying for design puts you at 3 months runway, you can't afford it yet.
  4. You're willing to implement what gets designed. Don't pay for design you can't build. Founders get excited, approve ambitious designs, then realize their developer can't build it and wonder why the design "didn't work."
  5. You have time for the process. Budget 4-6 hours weekly minimum. If you think you'll just "let the designer handle it," you're going to pay for work that misses what actually matters.

If you answered no to any of these, you're not ready. That's fine. Being not-ready costs less than pretending you are.

The Part No One Wants To Hear

Most founders hire designers to avoid harder work: selling, talking to users, admitting their product idea isn't good enough yet.

Design feels like progress. You're "working on the product" and you get to have opinions about colors. It's more fun than cold outreach or customer interviews.

But here's the reality: if your product doesn't work, design won't fix it. If no one wants your product, beautiful design won't change that. If you can't explain what problem you're solving, a designer can't solve it for you.

Founders waste $30K-50K on design because they're solving the wrong problem at the wrong time. They measure aesthetics when they should measure whether users can complete tasks without help.

Design makes good products great. It doesn't make bad products work, doesn't make unclear problems clear, and doesn't make not-ready founders ready.

The difference between a $5K win and a $50K lesson: knowing which problem you're actually solving.

Most founders learn this the expensive way.


Author Bio

Tanya Donska runs a UX/UI design agency DNSK.WORK specializing in embedded product design for SaaS companies. Her work with Deutsche Telekom, IQVIA, and D.E. Shaw Group focuses on solving UX problems that impact user activation and retention. Connect on LinkedIn.

Join the PitchWall blog

Insights, Product Stories & AI Trends.